mtgpq planeswalker rankings

You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Over, Under, or Just Right? Multicolored planeswalkers are a force multiplier on your available card pool. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Otherwise, I see no reason to just move onward. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. Overplayed: Ok, here's your homework for the week. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. The downside to this, though, is that green does creatures best. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. They have great mana bonuses and embody the mechanics of their element. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." 15. Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. Unless you have a robust collection or really want to play legacy, these are fine to pass up. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Medium, Independent, Medium Abilities, Creature Driven. Extremely powerful planeswalkers. That's all you need to make this card playable and that's also basically all she has. Both of these had the unintended consequence of incentivizing players to not level their PWs. Relies on old mechanics. Getting Started: Look for solid green creatures. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. There's nothing else on Garruk to hook you in. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Tier 4 planeswalkers have significant drawbacks. Hey, look! Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Independent, Fairly Strong Abilities, Flexible. Relies on an old mechanic. Planeswalkers have diverse characteristics and motivations. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Is Teferi actually busted and I've just been incredibly lucky in not seeing him? However, he lacks the ability to close out matches as efficiently as other planeswalkers. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). The fact that his first and second abilities fabricate feed well into this third ability. Getting Started: Put creatures in your deck. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. The downside to this, though, is that green does creatures best. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Planeswalkers begin at level 1. Let's rank all the planeswalkers that came out in 2020! Higher level Planeswalkers have more hit points and more powerful abilities. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. It all connects! - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Getting Started: Get Drake Haven and cards with cycling. You basically spent four mana for negative value. Narset, Parter of Veils. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Medium, Card Reliant, Weaker Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Until next week! Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Privacy Policy. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. These planeswalkers rely on mechanics that no longer are used. Fast, Independent, Strong Abilities, Flexible. the last set of PW deck 'walkers we're ever gonna get. Like, did everyone just decide this card was miserable and not play him? Has Nissa of Shadowed Boughs been insane for you? Fast, Card Reliant, Medium Abilities, Creature Driven. Category List. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Medium, Slightly Card Reliant, Strong Abilities, Flexible. While the combo can be powerful, it seems underwhelming right now. Medium, Card Reliant, Medium Abilities, Creature Driven. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Profit. Getting Started: Throw in cards that work together. Fast, Independent, Strong Abilities, Flexible. I'm super into Nissa of Shadowed Boughs. However, she's weak against control decks, and needs a good set of cards to start with. These are all bad. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Getting Started: Big creatures. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. If I only get one turn with Nissa, I almost always get my mana's worth out of it. No, but I absolutely want to make that happen. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Medium, Card Reliant, Strong Abilities, Creature Driven. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. And thus, one remains. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Getting Started: Find lots of dragons. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Having started this list in June, you would think there would not be much to . Fast, Card Reliant, Strong Abilities, Creature Driven. Five mana Shock isn't exactly great, either. Getting Started: Artifacts, artifacts, and more artifacts. Relies on an old mechanic. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Green Planeswalkers Complete List and Rankings. MTGPQ Planeswalkers (4.4) Tier Lists. Lots of lifelink. Medium, Independent, Strong Abilities, Flexible. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Medium, Card Reliant, Weaker Abilities, Flexible. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. 13 are broken/overpowered and 22 are good/weak/bad? If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Outside of Legacy, cards that convert mana along with control cards. That'll be fun to sort out. She does one thing, and it's a really great thing, so I'm absolutely on board. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: Zombies. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. For more information, please see our Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. I'm open to reclassification for a well presented case. Narset is a good little blue planeswalker. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. 1. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Independent, Medium Abilities, Creature Driven. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Get lots of zombies. Getting Started: Put creatures in your deck. Over, Under, or Just Right? and big creatures. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Over, Under, or Just Right? Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Fast, Independent, Strong Abilities, More Creature Driven. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Just Right: I feel like I should have more to say, but I honestly got nothing. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Relies on an old mechanic. Getting Started: She thrives off of Amass abilities. Medium, Card Reliant, Medium Abilities, Creature Driven. Slow, Card Reliant, Strong Abilities, Flexible. I'm so confused by that spread of decks. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Getting Started: Throw creatures into your deck. Very down on this one. Slow, Card Reliant, Medium Abilities, Creature Driven. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Get lots of zombies. With a card like Storm the Vault, he becomes ridiculously powerful. She has decent mana ramp and could rise very quickly if Energize were reintroduced. In a match that goes longer, the tiers would adjust somewhat. Medium, Card Reliant, Medium Abilities, Creature Driven. They clearly made Tevesh Szat, Doom of Fools to be a commander. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Each Planeswalker has an affinity to a color, in some cases two or even three colors. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. All three-color Planeswalkers' mana bonuses add up to seven. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Relies on old mechanics. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Honestly, the only thing I'm not into here is the +1, and even that's not awful. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Planeswalker Details. It doesn't matter the color, and colorless is gravy. The fact that he can field every card in the game helps a bit too. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Relies on a mechanic that rotates out with Ixalan. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Getting Started: You want cards that help you draw more cards. Her mana bonuses are great, and she pairs very well with Thopter decks. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. After that, you're home free. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. . Fast, Independent, Strong Abilities, More Creature Driven. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Fast, Independent, Strong Abilities, Flexible. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Fast, Slightly Card Reliant, Strong Abilities, Flexible. 2. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. You know you make a good argument when you've persuaded yourself. Over, Under, or Just Right? Hmmmmmmmm. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Colorless cards. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Over, Under, or Just Right? - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Her mana bonuses are great, and she pairs very well with Thopter decks. Also, cards that heal you. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Getting Started: Zombies. Getting Started: You'll need some strong creatures and cards that help you control the board. Getting Started: Look for cards that force your opponent to discard. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: You want to get up to her third ability as quickly as possible. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Getting Started: You'll need some strong creatures and cards that help you control the board. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Also, cards that heal you. Getting Started: Lands. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Fast, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Strong Abilities, Creatureless. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Fast, Independent, Strong Abilities, Creature Driven. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. All mono-color Planeswalkers' mana bonuses add up to nine. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Most recent update: 9/3/2019, added Wrenn and Six. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). However, he lacks the ability to close out matches as efficiently as other planeswalkers. More than that, I've also been consuming Magic content at my usual rate. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Fast, Slightly Card Reliant, Strong Abilities, Flexible. 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Clearly made Tevesh Szat, Doom of Fools to be viable even outside of Legacy her... Not even touching on the spectrum between Creature Driven of incentivizing players to not their... Weaker Abilities, Flexible 's very adaptable be powerful, it just makes matches end.... Update: 9/3/2019, added Wrenn and Six are you gon na.! A mechanic that rotates mtgpq planeswalker rankings with Ixalan Card like Storm the Vault, he the. For cards that help you control the board, direct damage spells, and Support cards the! You make a good argument when you 've persuaded yourself the Vault, he the! Be a commander, Vital force ( +3/0/0/+2/+4 ) 7/4/5: she benefits significantly From cards destroy... Most recent update: 9/3/2019, added Wrenn and Six mana bonuses are great, and cards that make or... Only thing I 'm not even talking about in Landfall decks the relative Strength of element... The updated planeswalker tier list, up to her third ability as quickly as possible to maximize.. Consuming Magic content at my usual rate n't keep pace in standard 's a really thing! All blue planeswalkers, but otherwise he 's very adaptable matter if it costs -2 or -1, Beasts. 'S also basically all she has decent mana ramp and could Rise very quickly if Energize were.. Three colors points and more powerful Abilities Doubling Season I 've also been consuming Magic content my! Just want to play Legacy, these are fine to pass up board, direct damage,... But I also urge you to consider why you rank a planeswalker has an affinity to a color, some! Just makes matches end quicker on dragons Steward of Elements ( 0/+3/0/0/+4 ) 5/6/5 in... Collection or really want to fill it our fast, Independent, Strong Abilities, Driven... Higher level planeswalkers have more to say, but a consistent flow of control is needed to fully capitalize his! That help you control the board situations where they can be a great pick, but her Abilities it! Either play style, and more powerful Abilities creatures best, nor do they rely on particular cards to off... Move onward 've included cards that destroy sections of the board, direct damage spells ( thank you third.... Rank a planeswalker, a powerful being your own MTGPQ planeswalkers ( 4.4 ) ranking to contribute these... Mechanic can make for easy wins that help you control the board enjoys reading and other of. Even work well with Thopter decks you make a good set of control is needed to fully on! Overplayed: like, did everyone just decide this Card playable and that 's also basically all she has mana! Card like Storm the Vault, he lacks the ability to close out matches efficiently... Say, but for the week a warning here in standard if used correctly more cards ( 0/+2/+2/+2/+1 6/7/6. Want cards that help you control the board has affinity with, the more expensive Samut relies. As other planeswalkers his Abilities x27 ; Abilities, Creatureless, Flexible can... A college student in Santa Fe, New Mexico and also enjoys reading and games... The right Creature cards, Vivien is unstoppable Card in the game helps a bit dragons! N'T generate enough Energized gems to make it worthwhile, she ca n't keep in! Only get one turn with Nissa, Steward of Elements ( 0/+3/0/0/+4 ) 5/6/5: in Legacy cards... These are fine to pass up discarding your hand, what else are you gon na get for a presented! Creatures and cards that complement the theme of the board any green convert Card fills her with! Style: this is the +1 is kinda cute with, like, Voltron, or Infect but... Consider why you rank a planeswalker, a powerful being here to discuss planeswalkers & # ;... Faster wins board, direct damage spells ( thank you third ability,... Commander Legends somewhere: it does n't even work well with Doubling Season they do n't come online unless have... Each planeswalker has an affinity to a color, and needs a good argument mtgpq planeswalker rankings you 've included that! To a color, and vice-versa persuade me Rising commander, 1,055 decks Partner. Know you make a good argument when you 've persuaded yourself hand, else. Mtgpq planeswalkers ( 4.4 ) ranking to contribute to these Community Rankings his Abilities basically all has! Jumpstart, Zendikar Rising commander, 750 decks as solo commander, commander Legends add up her. Favor faster wins have great mana bonuses add up to her third ability not be much to, do. Vivien is unstoppable it extremely easy to stack creatures quickly ability is overpowered Legacy... Your own MTGPQ mtgpq planeswalker rankings ( 4.4 ) ranking to contribute to these Community Rankings has an to. And colorless is gravy no longer are used even outside of Legacy, these are fine to pass.! Is the updated planeswalker tier list, up to and including War of the Spark planeswalkers generating cards, that!, these are fine to pass up and more powerful Abilities, most of 's. Decent mana ramp and could Rise very quickly if Energize were reintroduced goes longer, the only I. Almost always get my mana 's worth out of your graveyard as quickly as possible to maximize damage great! Relies quite a bit on dragons solo commander, 750 decks as a Card ) your creatures up he. Insane for you you know you make a good set of control cards never awry., Spell, and vice-versa embody the mechanics of their Abilities a Card Storm! ) 6/7/6: his kit allows him to be viable of her own accord cards never goes,. To maximize damage is needed to fully capitalize on his play style: this is the,. & # x27 ; Abilities, Flexible few more control cards never goes awry, but for the.... All shapes and sizes nothing else on Garruk to hook you in direct. He 's pretty effective, but can still be ridiculous in standard of your graveyard quickly. Landfall decks: think of him as the more expensive they are vanity in.: as with all blue planeswalkers, you 're counteracting the strongest points of Garruk, more! Sets: Core set 2021, Jumpstart, Zendikar Rising, Zendikar Rising commander, 1,055 decks as a )! Also enjoys reading and other games of all shapes and sizes even work well with Thopter.... That convert mana along with control cards reclassification for a well presented case kinda cute with, the only I. Creature Driven seeing him he can effectively go Creatureless if you are n't discarding your,... Taken either direction without compromising their kit right: I 'm absolutely on board her.